Nuovo update in arrivo per Strafe, inseriti nuovi nemici e molto altro.

Fabio "Castolo" Castelli
Di Fabio "Castolo" Castelli News Lettura da 5 minuti

Il piccolo studio indipendente Pixel Titans ha deciso di rilasciare un nuovo aggiornamento per quanto riguarda il suo titolo sparatutto in pieno stile retrò, Strafe. L’update rilasciato, chiamato “Millennium Edition”, migliora le performance e risolve alcuni problemi, inoltre vengono introdotte nuove tipologie di nemici, nuove modalità e molte altre cose. Per scoprire tutte le novità introdotte vi lasciamo qui sotto il changelog dell’aggiornamento.

Big Additions:

+Added StrafeZone (Daily Challenge)

+Added SpeedZone (Week long speed running challenge)

+Added ability to save runs

+Crashed runs can be recovered

+Added 20 new unlockable game modifiers

Big Head Mode

Rocket Arena

Hardcore Mode

Hyperdrive

Enemy Blood Blasters

Scrambled Cache

Lil Chumps

Instagib

Traditional mode

Blood Lust

Threes Company

Near Sighted

Scrambled Baddies

Moon Walkin’

Get rich or die tryin’

Call me Lil Joby

Game of Guns

QB

Can’t Stop, Won’t Stop

STRAFE® Abridged

+Added 11 new room modules to ICARUS

+ Added 3 new enemies (with unique a.i.)

+ Added the traveling Merchant

Balance & Fixes

+Split soldier and Host into two enemy types each because skilled players only saw their initial behavior before their ai switches into melee mode

+Removed some rooms from ICARUS that were considered unfair

+Revamped enemy aggro

+Can no longer acquire multiple primaries by spending clip

+Fixed bug related to weapons switching when out of ammo in primary weapon

+Fixed issue causing inconsistent turning speed on glowbrites

+Fixed issue stopping Carriers from leaping at the player multiple times as intended

+Fixed issue that was causing more path calculations than needed

+Improved performance of enemies that fire multiple shots at once

+Lowered the time it took the Leper to transform into bomber mode

+Fixed issue causing some enemies to dry-fire when startled

+Made the different glutton skins more different from one another

-Pale glutton is faster and lower health

-Soldier glutton is slightly slower

+Fixed issue causing the host to aim unreliably

+Improved side to side aiming of Host

+Fixed black flash when quick restarting

+Fixed issue that would cause favorite weapon to always show as machinegun

+Fixed issue that would incorrectly show playtime in the post game stats

+Fixed issue that could cause save files to corrupt

+Reduced initial spread on machinegun and rebalanced rate of fire perks for machiengun

+Fixed bug resulting in enemies showing less blood impacts than intended

+Fixed bug causing frame drops when using the empty machinegun

+Fixed bug causing the nailguns bullet to become frozen in some instances

+Rebalanced HMG – Lowered warm up time, slightly lowered reload time, increased max fire rate

+Fixed global stat to correctly show total player deaths

+Fixed bug stopping the “Completionist” achievement from popping

+Reworked Richoshot – Pierces enemies and slightly increased initial damage.

+Increased damage per tick on the shotgun gas

+Lowered damage on initial spin fusor upgrade

+Lowered max damage on nail gun explosions

+Fixed bug causing Airbud to be less powerful than intended

+Trappy robot appears longer before teleporting

+Made the blood bags easier to see on their way to secret doors

+Improved issue allowing turrets to get stuck inside one another

+Lowered ammo use per tick on the lightning secondary for the railgun

+Fixed issue causing an older version of the turret to be present rarely

+(possibly) Fixed issue softlocking burbs merchant

+Fixed specific issue causing levels to fail while generating causing an infinite load

+Added another fix for a case where train tracks could intersect level geometry

+Able to speed up end credits

+Fixed bug allowing the player to jump while credits rolled

+Fixed bug causing the black hole launcher to make zombie corpses

+Fixed bug allowing players to Kill the merchants defense turrets without triggering a robbery

+Fixed bug allowing fire to spawn too close to keycards

+More to come before this is officially live!

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