Reggie parla dell’assenza di Zelda U al Nintendo Direct dell’E3

Damiano "Xenom" Pauciullo
Di Damiano "Xenom" Pauciullo News Lettura da 4 minuti

Tra i motivi che hanno reso il Nintendo Direct dell’E3 tanto discusso e insoddisfacente c’è la mancanza del nuovo Zelda U, capitolo attesissimo e che sicuramente risolleverebbe, almeno in parte, le sorti della console casalinga Nintendo.

Zelda Wii U (2)A parlare di questo è stato Reggie Fils-Aime, presidente di Nintendo of America, spiegando che questo E3 era concentrato solo sui titoli di prossima uscita e che potremo giocare entro la prima metà del 2016. Inoltre, sempre secondo il presidente americano, il mostrare un gioco così atteso e sapere di non poterci giocare a breve renderebbe il tutto troppo “frustante” per i fan.

C’è poi la rassicurazione sull’uscita del gioco su Wii U, e che nel periodo natalizio le informazioni, i video e la campagna pubblicitaria saranno molto più frequenti.

Arrampicata sugli specchi? A voi l’ardua sentenza; di sicuro da queste parole abbiamo potuto capire che Zelda per Wii U uscirà non prima della prossima estate.

A seguire l’intervista integrale (in inglese) realizzata dai colleghi americani di IGN:

IGN: We spoke to Miyamoto and he told us, Nintendo has some really great Zelda footage and chose not to show it at E3. Can you talk about the thinking behind that decision?

Reggie Fils-Aime: “It goes back to the statement i made earlier about how we view E3. We just fundamentally don’t believe in showing content at E3 that is going to be a long term proposition. We like to show content that typically will launch in the upcoming Holiday and maybe extending into the first half of the following year. And at this point, the new Zelda for Wii U is not a 2015 project.”

IGN: I understand that guideline and why you choose to observe that, but that must be taken on a case-by-case basis. When you guys showed Zelda last year, I would’t have believed that game was supposed to come out in Q1 or Q2. I would have thought that was a Q3 game.

Fils-Aime: “No, but when we showed it last year, we believed it was a 2015 game.”

IGN: Do you worry at all that not showing it this year sends the message to Wii U owner and the potential Wii U buyer that Zelda is not a 2016 game?

Fils-Aime: “No. I don’t believe that it sends that messages. In fact, in separate interviews [Shigeru] Miyamoto has reinforced that it’s a 2016 game, and I also believe he’s reinforced that it’s a Wii U game because I know that there is that thinking floating around.”

IGN: Yes, that was the reason we asked about that.

Fils-Aime: “Our mentality is more near-term when we think about E3. And, yes, we take it on a case-by-case basis. There’s also a recognition that we didn’t want to frustrate the consumer. We could have scored a lot of points and showed some little tidbit of Zelda Wii U, but in our collective opinion the belief was, in the end, that would cause more frustration than benefit.”

IGN: Is that based on knowledge gained from years of having to delay Zelda?

Fils-Aime: “It’s based on a collective belief — and when I talk collective, I’m talking about [Satoru] Iwata, Mr. Miyamoto, myself, Tatsuya Eguchi, [Shinya] Takahashi. The collective braintrust within Nintendo. It was our collective belief that it would have a negative effect of showing a game that we knew wasn’t going to be a next-six-to-eight-month-type of game.”

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Videogiocatore da quando aveva 3 anni grazie ad un bel GameBoy rosso fiammante, si chiede ancora come facesse a quell'età a completare i giochi. Predilige i platform (soprattutto se come protagonista hanno un idraulico baffuto) e i giochi d'avventura (ma solo se il personaggio ha una tunica verde); diciamo che quel 23 settembre del 1889 avevano previsto la sua nascita, fondando quindi la Nintendo.